3: Keepers of Light
ISBN 0-340-77853-9
The adepts of the Circle have rediscovered the properties of the Maze, an ancient means of transporting people instantaneously between locations. Shar, though, suspects that the Maze can manipulate time as well as space, and she wants to use those powers to achieve a burning—and potentially dangerous— ambition. She has begun to experiment in secret, and now, for the first time, she is about to try to travel back to the past…
Shar managed to have breakfast without seeing anyone she knew,
then hurried back to her room. Today, she intended to try to travel
in time as well as in space, and she had worked out a plan that
should allow her to do it safely. She would go to her childhood
home on Summer Isle, in the far south. It was the one place in
the world that she knew better than any other, and her memories
of it were very strong. There was one particular occasion that
she recalled with crystal clarity—a summer Quarter-Day six
years ago, when a troupe of acrobats from the Great Eastern Flatlands
had come to entertain the crowds at the great fair outside the
High Margrave's palace. They had put on a spectacular show, and
every detail of the event was fixed indelibly in Shar's memory.
To return to that day would be an ideal first experiment with time
manipulation.
As she was dressing in summer clothes, a new and intriguing idea
struck her. If she bought something on Summer Isle—nothing
elaborate, just a small trinket—could she bring it back to
the castle or would it vanish when she returned through the Maze?
It was surely worth trying. lf it worked, the possibilities were
very exciting indeed.
Quickly, Shar rummaged in her purse for some money, then eagerly
took up the amulet and focused her mind on Summer Isle. The image
of the Quarter-Day fair came quickly and easily. She closed her
eyes; her fingers tightened on the metallic spiral...
The lurch of displacement was far stronger than she had ever known
it before. As always she glimpsed the castle, briefly, from the
point of view of the Maze, and her pulse quickened as she saw that
the sun was far higher than it should be at this time of year.
Then a strange, high singing note sounded in her ears—the
world collapsed into a mad whirl of silver and black and she was
spinning away and away, faster and further, as the shrill note
rose until it seemed to pierce her skull—
Colour slammed against her senses, and with a massive jolt Shar
was standing on firm ground again. The singing sound was eclipsed
by a medley of more natural noises, and as her vision cleared she
saw a sea of people, banners, tents, booths, and the noises resolved
into the cheerful din of a fair in full swing. The sun blazed crimson
in a cloudless sky, and high summer heat washed over her, relieved
by a breeze that carried mingled and delectable aromas of food.
She had done it! Overwhelmed by her success, Shar stood for several
minutes simply taking in the sights and sounds and smells around
her. She had arrived, as she had wanted to do, at one corner of
the broad, sweeping meadows where the Quarter-Day fairs were always
held, and the performers' arena was just a short distance away.
The acrobats' brightly coloured and pennanted pavilion was not
where she remembered it, but Shar wasn't worried. She could hardly
expect to recall every detail perfectly; doubtless she would find
the pavilion on the far side.
She started to make her way around the edge of the arena. It was
slow going, for there were so many things to distract her. Craftsmen,
musicians, fortune-tellers, sellers of wine or sweets or pastries
or spiced meats... Shar had almost forgotten how different Summer
Isle food was to the plainer fare of the castle, and she craved
to taste it again. Well, why not? She had money. People could see
and hear her, and no one suspected anything; only a moment ago
someone had jostled her, smiled and apologised before moving on.
She was simply one of the crowd.
She turned to where a sweet-maker was selling her wares, and chose
some fruit-and-honey comfits. The price was an eighth of a gravine,
which seemed cheap for so many. Shar gave the stallholder a half-gravine
and waited for her change. But the woman was studying the coin,
and a frown appeared on her face.
'What's this?' she demanded.
It was Shar's turn to frown. 'A half-gravine. If you want something
smaller—'
She didn't get the chance to finish. 'A half-gravine? Don't try
that trick on me, girl!' Abruptly she snatched the sweets from
Shar's hand and thrust the coin at her. 'Here, take it back, and
don't let me catch you around my stall again! Brazen little swindler—by
Aeoris, it isn't even a good fake!'
Shar was so astonished and confused that she didn't try to argue,
but backed away and fled. Reaching a quieter spot, she examined
her coin. There was nothing wrong with it; on one face it bore
the star-and-lightning flash sigil, and on the other the mark
of its value. So why had the woman caller her a swindler?
Uneasily, she looked at her other coins. They, too, seemed genuine,
but she began to wonder if something had happened to them during
the transfer through the Maze; something that she was unaware of
but others could see plainly. The only way to find out was to try
again, so she approached another booth where a thin man was selling
small wooden carvings. One—of a cat—took her fancy,
so she picked it up and held out a whole gravine.
'Is this enough?'
The thin man looked at the coin, and his eyebrows lifted. 'Enough
for what, lass?' There was amusement in his voice. 'To make a pretty
pendant out of, maybe. But for buying something...' He returned
the coin, took the cat from her and placed it carefully back on
the stall. 'If you want to spend make-believe money, you'd better
find someone selling make-believe goods!'
'But it's real,' Shar said. 'A real gravine. I'm sure it is!'
'And my name's Ilyaya Kimi!' the man retorted.
She stared at him blankly. 'Who?'
His expression changed from amused-annoyed to downright astonished.
'Who?' he repeated. 'Great gods, girl, what backwood are you from,
if you don't even know the name of our lady Matriarch?'
A hard, icy little knot seemed to form in Shar's stomach. The Matriarch's
name was Ulmara Trin...
Then suddenly she saw the man with new eyes, as though a veil had
been lifted. She hadn't even noticed it before, but his clothes
were wrong. And so were the clothes of the crowds milling around
her. And the styles of their hair. And the fact that the acrobats'
pavilion wasn't where she remembered it... The acrobats weren't
here at all, and nor was anyone else whom she had ever known. She
had come back in time, yes. But not to the time she had intended.
What year was this?
She swallowed, struggling to find her voice. 'I—I'm sorry,'
she said. 'You see, I—' But she couldn't explain to him;
it was far too dangerous. 'Please,' she said. 'I know it sounds
foolish, but... could you show me a real coin? I won't try to steal
it, truly I won't.'
He clearly thought she was mad, but he took pity on her and put
a hand into his pocket. 'Oh, very well. Here. A proper gravine,
look.'
On the side that showed its value, the gravine was very much like
Shar's own. But the other face showed a plain circle, with the
lightning-flash sigil of Order cutting diagonally across it.
Shar knew that symbol from her history lessons. It had gone out
of use nearly two hundred years ago.
'Best go along now, eh?' the stallholder said more kindly. 'Go
and find your parents, or whoever looks after you. They shouldn't
let a poor, simple creature like you roam around; you might come
to harm. Go on, now, that's the way.'
Shar went. With her heart pounding and the icy knot making her
feel sick now, she found a deserted space behind one of the performers'
tents, took out her amulet and pictured her room in the castle.
Praying to Yandros that the return journey wouldn't go wrong as
the outward one had, she willed the Maze to open.
The lurching disorientation snatched her out of the bright world
of two hundred years ago, and moments later she was hurled back
into the safe, familiar surroundings of her bedroom.
Shar sat on the bed, stunned and shaking. How had that happened?
She had visualised the scene so carefully, certain that she was
in complete control. What had gone wrong? Was it her fault, was
there some flaw in her amulet, or had the Maze itself caused the
anomaly? Raking her memory, she tried to recall every detail of
the transfer. The lurch had been unusually strong, and there had
been that shrill singing sound, and a moment when the whirl of
colours had changed to black and silver. But if any of those things
were significant she didn't know how or why.
A lot of people—even experienced Circle adepts—would have been daunted by this newest experience. Shar, though, was not. Hestor would have called her cussed, she thought with dour amusement. Well, perhaps she was, for she certainly had no intention of giving up; in fact her resolve to fathom the Maze was strengthened by what had just taken place. The Maze always brought her back safely to the castle and to her own time, so there wasn't really anything to be afraid of. She would persevere, and she would solve this problem. An hour's rest would refresh her. Then she would try again.